By day I teach robots to move. By night I build worlds people escape into — games, stories, and visuals born from a compulsion to create.





Lifelong gamer turned creator. Every project is a chance to build something people can get lost in — from dungeons to horror corridors.
A psycho neo-noir thriller at the intersection of obsession, desperation, and moral collapse. Unreliable, tense, and relentlessly stylish.
Currently in active development alongside the game projects. Because apparently one creative obsession at a time isn't enough.
From event posters to brand logos, I designed for clubs, societies, and startups at DTU. 100+ pieces — every style, every brief imaginable.























Game collab, beta reading Broke-Stalker, design commissions, or just talking games and stories — I'm here for all of it.